Analyzing Proprietary Games Engines for Developing Educational and Serious Games
نویسندگان
چکیده
منابع مشابه
Analyzing Proprietary Games Engines for Developing Educational and Serious Games
Gamification is the use of game design elements to enhance the teaching-learning process; with gamification it is possible to make a routine nongame activity such into a game that is engaging and fun. Also serious games are proposed as a more efficient and enjoyable way to carry out cognitive assessment, the serious games combine a serious intention with game's rules and targets. This paper pre...
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The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes and objectives and for a multitude of different application areas. All in common is the underlying software. This chapter gives an overview on the technical aspects of serious games including their software architectures and engines. As the general topic is manifold and the technical aspects of ser...
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This paper focuses on the challenges related to the development of an educational design for serious games. This paper is based on the project Serious Games on a Global Market Place (2007-2010) founded by the Danish Council for Strategic Research, in which an online game-based platform for English, as foreign language in primary school, and a learning game for social science in secondary school...
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This study introduces Serious games, which are special games planned within the “StrokeBack” project. The aim of these games is to support the rehabilitation process of stroke patients who have upper limb impairments and damaged psychomotor abilities. In this paper we will present the methodology and ideology of Serious games, and we will prove the importance and necessity of developing such tool.
متن کاملTowards Modeling Educational Objectives in Serious Games
When developing serious games the most complex task is the alignment of instructional teaching methods and the game itself. To address this issue, we propose a shared language modeling approach for educational instructors and game developers. The language is based on so called serious game bricks, composites and rules. Combining these pedagogical and story elements allows the domain experts to ...
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ژورنال
عنوان ژورنال: Research in Computing Science
سال: 2016
ISSN: 1870-4069
DOI: 10.13053/rcs-129-1-3